Games

BreakThrough

BreakThrough is a 2.5D fighting game and the flagship title of ShatterPoint Games. Making its introduction into the fighting game genre, BreakThrough uses a four button layout including a unique Break attack that functions differently for every character. Enter a fantastical world and choose from a wide cast of characters to become the greatest fighter!

Working as the team's Lead Environment Artist, I am in charge of designing, concepting, modeling, and implementing all of the assets and lighting into Unreal Engine. 

The project's website and Twitter are down below. Check them out!

https://shatterpointgames.com/

https://x.com/ShatterPointGS

Spectral Ascension

Spectral Ascension is a free-to-play fast paced third person hero brawler where characters that have once fallen can fight for the chance to ascend. Take part in 4 short rounds of non-stop brawling. Gain points by eliminating your foes and be the last one standing. Use those points to upgrade your abilities and further your rampage.

I worked as an environment artist/level designer on this project. Throughout the game's production, I worked on every aspect of the art development. I worked on 2D concept art, 3D grey boxing, 3D modeling and texturing, component sheets for 3D assets, and I assembled all of the assets and lighting in Unreal Engine. I helped direct the art design for the environment, and worked with all of our team's artist to complete it.

Spectral Ascension is out on Steam now! Click the link below to download it!

https://store.steampowered.com/app/1652780/Spectral_Ascension/

Shepherd: Into the Den

Shepherd: Into the Den is a 3D roguelike in development by students from UCSC and Cal Poly SLO. Play as Patch, a lone sheep. On his journey, Patch will defeat various enemies while crafting items to aid him as he rescues his herd. Patch must venture forth to save the Shepherd Goddess and his people who have been overtaken by the wolves. Before further chaos can ensue, Patch braces himself and prays for the Shepherd’s guidance as he traverses, into the den.

I worked as one of the environment artists on this project. I modeled multiple scenes based off of concept art from other artists, and rendered them in Unity. I also modeled environment assets, textured models, and worked with lighting.

https://shepherd.manakeep.com/